Junior Robotics (Grade 2)

1

Junior Robotics
Level 1 (6 weeks)

Students design and build basic simple machines, investigate models.

2

Junior Robotics
Level 2 (8 weeks)

Students will learn about simple and compound machines, mechanisms and strcutures.

3

Junior Robotics
Level 3 (8 weeks)

Students will learn to power and control the mechanisms that they build.

4

Junior Robotics
Level 4 (14 weeks)

Students will get introduced to coding concepts, and program their models using easy to use interface.

Robotics 300 (Grade 3)

1

Level 1
(12 weeks)

Students analyze, design, build and program stationary real world inspired models.

2

Level 2
(12 weeks)

Students build on what they learnt in prior level, and build, research and document real world inspired mobile models.

3

Level 3
(12 weeks)

Students will get introduced to programming concepts using graphical computer based games and hands on tools, activities.

Robotics 400 (Grade 4 to 8 )

1

Beginner
(8 weeks)

Students in Grade 4-8 with limited or no prior knowledge of robotics can join this level, and will be introduced to robotics design and programming concepts. They start by building their own robot and progamming using basic constructs.

2

Intermediate
(8 weeks)

Students at this level build on what they have learnt in the Beginner program and make the robot intelligent. They further their understanding and practice more advanced robotics and programming concepts.

3

Advanced 1
(8 weeks)

Students progress to the Advance program once they successfully complete the Intermediate program. At this level, students are more independent and able to solve complex challenges by working as a team.

4

Advanced 2
(8 weeks)

Students will continue to learn advanced concepts and work on complex mission challenges and become well versed with approaches to solve time critical challenges.

Robotics 700 (Grade 7 to 10)

1

Beginner
(8 weeks)

Students use text based programming language and learn to build and control metal robots. This level is focused on mobility and control of robots.

2

Intermediate
(12 weeks)

Students learn to provide intelligence to robot using various electronic components.

3

Advanced
(12 weeks)

Students learn to apply concepts learnt in prior two levels to analyze, design and develop solution to problems given to them.

Robotics 900 (Grade 8 to 12)

1

Beginner
(12 weeks)

Students get introduced to basics of electronics and electrical systems with hands on experiments to complement class discussions.

2

Intermediate
(12 weeks)

Students build on foundational understanding from previous level and use micrcontrollers to design circuits to complete various challenge assigned in class.

3

Advanced
(12 weeks)

Students are positioned to learn to build moving mechanisms and robots from scratch, leveraging concepts learnt in previous levels.

Coding Games (Grade 3 and up)

Students will be placed at appropriate levels based on grade and assessment.

1

Level 1
(12 weeks)

Students will get introduced to basics of coding and start by building interactive games creatively using simple drag and drop blocks.

2

Level 2
(12 weeks)

Students will continue to work on building moderately difficult games using graphical drag and drop software tools. Focus at this level will be practice thinking creatively and approach a problem systematically.

3

Level 3
(9 weeks)

Coding Games is graphical game buidling training program. In this level students will get introduced to gaming, animation and concepts such as loops, scenes, keyboard controls, and orientation changes.

4

Level 4
(9 weeks)

Students build on concepts learned in previous level, and learn concepts to limit games by time and screen, add background music, and make games interactive.

Coding Games Contd..

5

Level 5
(9 weeks)

Students continue to build games with mouse interaction, detect colors and use geomtry concepts to control game characters.

6

Level 6
(9 weeks)

Students learn game physics concepts, controls using gravity, build objects that can be projected and learn to use timers.

Coding 600 (Grade 6 to 9)

1

Web Basics
(12 weeks)

Students will get introduced to programming concepts and learn to design a solution to program. They will learn basic HTML and build their webpage from scratch instead of using a drag and drop tool. This will teach them the fundaments and lay a strong foundation to build on.

2

JavaScript Basics
(12 weeks)

Having completed basics of HTML in the previous level, students learn to make to webpage interactive and get introduced to basic Javascript.

3

JavaScript Challenge
(12 weeks)

Students take a deep dive into Javascript programming of varying difficulty.

Coding 800 (Grade 8 and up)

1

Python Basics
( 18 weeks)

Students learn a new powerful server based programming language. They are taught to write Python programs which can be used to solve variety of challenges including Robotics.

2

Python Challenge
( 18 weeks)

Students learn another new powerful server based programming language and build on the conpcets they have learnt in earlier two levels. They are taught to write Python programs which can be used to solve variety of challenges including in Robotics.

Robo Builder Camps: Grade 4 & up

1

Full Day

Students will build a new robot everyday in the morning in pair and compete with each other. Depending on time availability kids may get introduced to graphical game based coding and/or Maker projects, afternoon. All activies will be indoors. Camp activities start at 9 AM and ends at 4 PM. Kids can be dropped off from 8.30 AM and picked up until 4.30 PM. Additional cost of $10/ half hour will apply for extended hours. Note: Students will not be taught to program the robot during this camp.

2

Half Day

Students will build a new robot everyday in the morning in pair and compete with each other. Camp activities start at 9 AM and ends at 12 PM. Kids can be dropped off from 8.30 AM and picked up until 12.30 PM. Additional cost of $10/ half hour will apply for extended hours. Note: Students will not be taught to program the robot during this camp.

What we cover

S

Science

Sound and waves
Amplitude, Frequency
Ultrasound
Light, Reflection
Color, perception
Gyroscope

T

Technology

Flowchart
Programming basics
Loops, switches
Bluetooth
Sensors
SONOR
Actuators

E

Engineering

Speed vs Torque
Friction
Gears, Ratios
Analysis, Design

M

Mathematics

Fractions, decimals
Geometry, shapes
Measurement
Unit of conversion
Equations
Proportions, ratios
Logical thinking
Data collection, analysis

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